Peer-reviewed journal articles (59)
32.
Gheysen, F., Poppe, L., DeSmet, A., Swinnen, S., Cardon, G., De Bourdeaudhuij, I., Chastin, S., & Fias, W. (2018). Physical activity to improve cognition in older adults: can physical activity programs enriched with cognitive challenges enhance the effects? A systematic review and meta-analysis. International Journal of Behavioral Nutrition and Physical Activity, 15(1). doi:10.1186/s12966-018-0697-x33.
Short, C. E., DeSmet, A., Woods, C., Williams, S. L., Maher, C., Middelweerd, A., Müller, A. M., Wark, P., Vandelanotte, C., Poppe, L., Hingle, M., & Crutzen, R. (2018). Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies. Journal of Medical Internet Research, 20(11), e292. doi:10.2196/jmir.939734.
Rodelli, M., De Bourdeaudhuij, I., Dumon, E., Portzky, G., & DeSmet, A. (2018). Which healthy lifestyle factors are associated with a lower risk of suicidal ideation among adolescents faced with cyberbullying? Preventive medicine, 113, 32-40. doi:10.1016/j.ypmed.2018.05.00235.
DeSmet, A., Rodelli, M., Walrave, M., Soenens, B., Cardon, G., & De Bourdeaudhuij, I. (2018). Cyberbullying and traditional bullying involvement among heterosexual and non-heterosexual adolescents, and their associations with age and gender. Computers in human behavior, 83, 254-261. doi:10.1016/j.chb.2018.02.01036.
DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Deboutte, G., Herrewijn, L., Malliet, S., Pabian, S., Van Broeckhoven, F., De Troyer, O., Deglorie, G., Van Hoecke, S., Samyn, K., & De Bourdeaudhuij, I. (2018). Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents. Data in Brief, 18, 1588-1595. doi:10.1016/j.dib.2018.04.08737.
Schwarz, A. F., DeSmet, A., Cardon, G., Chastin, S., Costa, R., Grilo, A., Ferri, J., Domenech, J., & Stragier, J. (2018). Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case. International Journal of Environmental Research and Public Health, 15(5), 835. doi:10.3390/ijerph1505083538.
Müller, A. M., Maher, C. A., Vandelanotte, C., Hingle, M., Middelweerd, A., Lopez, M. L., DeSmet, A., Short, C. E., Nathan, N., Hutchesson, M., Poppe, L., Woods, C. B., Williams, S. L., & Wark, P. A. (2018). Physical Activity, Sedentary Behavior, and Diet-Related eHealth and mHealth Research: Bibliometric Analysis. Journal of Medical Internet Research, 20(4), e122. doi:10.2196/jmir.895439.
DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Deboutte, G., Herrewijn, L., Malliet, S., Pabian, S., Van Broeckhoven, F., De Troyer, O., Deglorie, G., Van Hoecke, S., Samyn, K., & De Bourdeaudhuij, I. (2018). The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. Computers in human behavior, 78, 336-347. doi:10.1016/j.chb.2017.10.01140.
DeSmet, A., Liu, Y., De Bourdeaudhuij, I., Baranowski, T., & Thompson, D. (2017). The effectiveness of asking behaviors among 9–11 year-old children in increasing home availability and children’s intake of fruit and vegetables: results from the Squire’s Quest II self-regulation game intervention. International Journal of Behavioral Nutrition and Physical Activity, 14(1). doi:10.1186/s12966-017-0506-y41.
DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Cardon, G., & De Bourdeaudhuij, I. (2016). Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents. Computers in human behavior, 57, 398-415. doi:10.1016/j.chb.2015.12.05142.
DeSmet, A., Thompson, D., Baranowski, T., Palmeira, A., Verloigne, M., & De Bourdeaudhuij, I. (2016). Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis. Journal of Medical Internet Research, 18(4), e94. doi:10.2196/jmir.444443.
DeSmet, A., Van Cleemput, K., Bastiaensens, S., Poels, K., Vandebosch, H., Malliet, S., Verloigne, M., Vanwolleghem, G., Mertens, L., Cardon, G., & De Bourdeaudhuij, I. (2016). Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. Computers in human behavior, 56, 337-351. doi:10.1016/j.chb.2015.11.039