par Langerman, Stefan ;Uno, Yushi
Référence Leibniz international proceedings in informatics, 49, 22
Publication Publié, 2016-06
Article révisé par les pairs
Résumé : We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value.