par Bouko, Catherine
;Alvarez, Julian
Référence Mapping the Digital: Cultures and Territories of Play, Brill, page (103-113)
Publication Publié, 2019-01
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Référence Mapping the Digital: Cultures and Territories of Play, Brill, page (103-113)
Publication Publié, 2019-01
Partie d'ouvrage collectif
Résumé : | In French-speaking research, the expression ‘serious gaming’ is used in English in order to refer to the practice of diverting videogames aimed at three new, functional purposes: the diffusion of message(s), training and data collection. ‘Serious games’ are thus distinguished from ‘serious gaming’: while the end result may appear similar (combining games with educational purposes), serious gaming applies new functions a posteriori. To highlight the phenomenon of diversion, we propose the expression ‘serious diverting’, which therefore constitutes a type of serious gaming, as it is understood in English. Beside ‘serious diverting’, we also identify a second category of serious gaming in the broad sense of the word, for which we coin the concept of ‘serious modding.' In this chapter, we present several examples of ‘serious diverting’ taken from the education and health sectors, emanating from teachers, professors, researchers, medical teams or companies. |