par Al Husni Al Keilani, Mouna ;Delvenne, Véronique
Référence Psychiatria Danubina, 32, Suppl 1, page (167-171)
Publication Publié, 2020-09
Référence Psychiatria Danubina, 32, Suppl 1, page (167-171)
Publication Publié, 2020-09
Article révisé par les pairs
Résumé : | Video game has become the preferred form of play among youth. Substantial research has mainly examined problems related to potential negative effects of video games ranging from sedentary screen time, exposure to violence, and excessive or problematic gaming. However, over the past two decades, the use of video games in psychotherapy has become increasingly popular with a lot of applications. |