par Van Sint Jan, Serge ;Giurintano, D.;Thompson, Dan;Rooze, Marcel
Référence IEEE transactions on biomedical engineering, 44, 12, page (1175-1184)
Publication Publié, 1997
Article révisé par les pairs
Résumé : A method for joint kinematics simulation is described. Kinematics parameters are determined from the relative displacement of marker sets placed on anatomical landmarks of surface models generated from medical imaging contour data. The landmarks are identified manually on fingers in multiple positions. A mathematical algorithm was then used to ascertain the kinematics axes of motion of the fingers. Once these axes are located, they are used as the base of a real time interactive simulation of the finger. The entire simulation was accomplished in a high-resolution graphics environment. A full complement of interactive tools (virtual dials and buttons controlled via mouse) was used to enhance the user interface. The development of the system, the model and the advantages and disadvantages of the method are discussed.