Articles dans des revues avec comité de lecture (59)

  1. 32. Gheysen, F., Poppe, L., DeSmet, A., Swinnen, S., Cardon, G., De Bourdeaudhuij, I., Chastin, S., & Fias, W. (2018). Physical activity to improve cognition in older adults: can physical activity programs enriched with cognitive challenges enhance the effects? A systematic review and meta-analysis. International Journal of Behavioral Nutrition and Physical Activity, 15(1). doi:10.1186/s12966-018-0697-x
  2. 33. Short, C. E., DeSmet, A., Woods, C., Williams, S. L., Maher, C., Middelweerd, A., Müller, A. M., Wark, P., Vandelanotte, C., Poppe, L., Hingle, M., & Crutzen, R. (2018). Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies. Journal of Medical Internet Research, 20(11), e292. doi:10.2196/jmir.9397
  3. 34. Rodelli, M., De Bourdeaudhuij, I., Dumon, E., Portzky, G., & DeSmet, A. (2018). Which healthy lifestyle factors are associated with a lower risk of suicidal ideation among adolescents faced with cyberbullying? Preventive medicine, 113, 32-40. doi:10.1016/j.ypmed.2018.05.002
  4. 35. DeSmet, A., Rodelli, M., Walrave, M., Soenens, B., Cardon, G., & De Bourdeaudhuij, I. (2018). Cyberbullying and traditional bullying involvement among heterosexual and non-heterosexual adolescents, and their associations with age and gender. Computers in human behavior, 83, 254-261. doi:10.1016/j.chb.2018.02.010
  5. 36. DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Deboutte, G., Herrewijn, L., Malliet, S., Pabian, S., Van Broeckhoven, F., De Troyer, O., Deglorie, G., Van Hoecke, S., Samyn, K., & De Bourdeaudhuij, I. (2018). Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents. Data in Brief, 18, 1588-1595. doi:10.1016/j.dib.2018.04.087
  6. 37. Schwarz, A. F., DeSmet, A., Cardon, G., Chastin, S., Costa, R., Grilo, A., Ferri, J., Domenech, J., & Stragier, J. (2018). Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case. International Journal of Environmental Research and Public Health, 15(5), 835. doi:10.3390/ijerph15050835
  7. 38. Müller, A. M., Maher, C. A., Vandelanotte, C., Hingle, M., Middelweerd, A., Lopez, M. L., DeSmet, A., Short, C. E., Nathan, N., Hutchesson, M., Poppe, L., Woods, C. B., Williams, S. L., & Wark, P. A. (2018). Physical Activity, Sedentary Behavior, and Diet-Related eHealth and mHealth Research: Bibliometric Analysis. Journal of Medical Internet Research, 20(4), e122. doi:10.2196/jmir.8954
  8. 39. DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Deboutte, G., Herrewijn, L., Malliet, S., Pabian, S., Van Broeckhoven, F., De Troyer, O., Deglorie, G., Van Hoecke, S., Samyn, K., & De Bourdeaudhuij, I. (2018). The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. Computers in human behavior, 78, 336-347. doi:10.1016/j.chb.2017.10.011
  9. 40. DeSmet, A., Liu, Y., De Bourdeaudhuij, I., Baranowski, T., & Thompson, D. (2017). The effectiveness of asking behaviors among 9–11 year-old children in increasing home availability and children’s intake of fruit and vegetables: results from the Squire’s Quest II self-regulation game intervention. International Journal of Behavioral Nutrition and Physical Activity, 14(1). doi:10.1186/s12966-017-0506-y
  10. 41. DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Cardon, G., & De Bourdeaudhuij, I. (2016). Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents. Computers in human behavior, 57, 398-415. doi:10.1016/j.chb.2015.12.051
  11. 42. DeSmet, A., Thompson, D., Baranowski, T., Palmeira, A., Verloigne, M., & De Bourdeaudhuij, I. (2016). Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis. Journal of Medical Internet Research, 18(4), e94. doi:10.2196/jmir.4444
  12. 43. DeSmet, A., Van Cleemput, K., Bastiaensens, S., Poels, K., Vandebosch, H., Malliet, S., Verloigne, M., Vanwolleghem, G., Mertens, L., Cardon, G., & De Bourdeaudhuij, I. (2016). Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. Computers in human behavior, 56, 337-351. doi:10.1016/j.chb.2015.11.039

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