Articles dans des revues avec comité de lecture (70)

  1. 19. Bonnechere, B., Bier, J. C., Van Hove, O., Sally, S., Samadoulougou, S., Kirakoya, F., & Klass, M. (2020). Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study. JMIR Serious Games, 8(2).
  2. 20. Bonnechere, B., Bier, J. C., Van Hove, O., Sally, S., Samadoulougou, S., & Kirakoya, F. (2020). Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study. JMIR Serious Games, 8, 17121. doi:10.2196/17121
  3. 21. Bonnechere, B. (2020). How Do We Define What Is Bad for Your Health? The Role of Epidemiology. Frontiers for Young Minds, 8. doi:10.3389/frym.2020.00015
  4. 22. Van Hove, O., Van Muylem, A., Leduc, D., Jansen, B., Feipel, V., Van Sint Jan, S., & Bonnechere, B. (2019). Validation of the Wii Balance Board to assess balance modifications induced by increased respiratory loads in healthy subjects. Gait & posture, 68, 449-452. doi:10.1016/j.gaitpost.2018.12.033
  5. 23. Van Hove, O., Van Muylem, A., Leduc, D., Legrand, A., Jansen, B., Feipel, V., Van Sint Jan, S., & Bonnechere, B. (2019). The use of cognitive mobile games to assess cognitive function of healthy subjects under various inspiratory loads. Medicine in Novel Technology and Devices, 1, 100005. doi:10.1016/j.medntd.2019.100005
  6. 24. Bonnechere, B., Cisse, K., Garanet, K. F. N., Millogo, T., Ouédraogo, G. H., Ouedraogo, A. M., Samadoulougou, S., Boyle, G., Kouanda, S., & Kirakoya, F. (2019). Tobacco use and associated risk factors in Burkina Faso: results from a population-based cross-sectional survey. BMC public health, 19(1).
  7. 25. Bonnechere, B., Cisse, K., Millogo, T., Ouédraogo, G. H., Garanet, F., Ouedraogo, A. M., Boyle, G., Samadoulougou, S., Kouanda, S., & Kirakoya, F. (2019). Tobacco use and associated risk factors in Burkina Faso: results from a population-based cross-sectional survey. BMC public health, 19(1). doi:10.1186/s12889-019-7826-6
  8. 26. Bonnechere, B., Van Hove, O., Jansen, B., & Van Sint Jan, S. (2019). Validation of the Wii Balance Board to assess static balance during dual-task activity in healthy subjects. Medicine in Novel Technology and Devices, 1, 100003. doi:10.1016/j.medntd.2019.100003
  9. 27. Bonnechere, B., Omelina, L., Kostkova, K., Van Sint Jan, S., & Jansen, B. (2018). The end of active video games and the consequences for rehabilitation. Physiotherapy research international, 23(4), e1752. doi:10.1002/pri.1752
  10. 28. Bonnechere, B., Jansen, B., Haack, I., Omelina, L., Feipel, V., Van Sint Jan, S., & Pandolfo, M. (2018). Automated functional upper limb evaluation of patients with Friedreich ataxia using serious games rehabilitation exercises. Journal of NeuroEngineering and Rehabilitation, 15(1), 87. doi:10.1186/s12984-018-0430-7
  11. 29. Bonnechere, B., Sholukha, V., Omelina, L., Van Sint Jan, S., & Jansen, B. (2018). 3D analysis of upper limbs motion during rehabilitation exercises using the kinect™ sensor: Development, laboratory validation and clinical application. Sensors, 18(7), 2216. doi:10.3390/s18072216
  12. 30. Bonnechere, B., Van Vooren, M., Bier, J. C., De Breucker, S., Van Hove, O., Van Sint Jan, S., Feipel, V., & Jansen, B. (2018). The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment. Journal of Alzheimer's disease, 64(4), 1285-1293. doi:10.3233/JAD-180224

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