Articles dans des revues avec comité de lecture (16)
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Dugailly, P.-M., Mouraux, D., Llamas, N., Duchateau, J., & Brassinne, E. (2002). EMGs and strength patterns of the quadriceps during isokinetic extension of the knee in different contraction mode. Isokinetics and exercise science, 10(1), 21-22.16.
Peché, R., Estenne, M., Gevenois, P.-A., Brassinne, E., Yernault, J. C., & De Troyer, A. (1996). Sternomastoid muscle size and strength in patients with severe chronic obstructive pulmonary disease. American journal of respiratory and critical care medicine, 153(1), 422-425. doi:10.1164/ajrccm.153.1.8542153 Communications publiées lors de congrès ou colloques nationaux et internationaux (5)
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Penelle, B., Mouraux, D., Brassinne, E., Nonclercq, A., & Warzée, N. (2012). 3D augmented reality applied to the treatment of neuropathic pain. Proceedings of the 9th International Conference on Disability, Virtual Reality and Associated Technologies, ICDVRAT 2012 (10-12 Sept., 2012: Laval, France)2.
Penelle, B., Mouraux, D., Brassinne, E., Tuna, T., Nonclercq, A., & Warzée, N. (2012). 3D augmented reality applied to the treatment of neuropathic pain.4.
Feipel, V., Parent, C., Dugailly, P.-M., Brassinne, E., & Rooze, M. (2002). Development of lumbar proprioception and equilibration tests: A preliminary study. Archives of physiology and biochemistry,(110), 70.5.
Dugailly, P.-M., Brassinne, E., Mouraux, D., Remy, P., Feipel, V., & Klein, P. (2000). Isokinetic hip muscles performance in normal subjects. Isokinetics and exercise science,(8). Participations à des congrès et colloques internationaux (4)
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Mouraux, D., Penelle, B., Brassinne, E., Sobczak, S., Nonclercq, A., Tuna, T., & Warzée, N. (2014). 3D augmented reality mirror visual feedback applied to the treatment of persistent neuropathic pain in the upper extremity. Abstract session presented at XIXth FESSH and XIth EFSHT joint meeting(18-21 June, 2014: Paris, France)2.
Mouraux, D., Penelle, B., Brassinne, E., Sobczak, S., Nonclercq, A., Tuna, T., & Warzée, N. (2014). 3D augmented reality mirror visual feedback applied to the treatment of persistent neuropathic pain in the upper extremity. Abstract session presented at 1st Symposium on Serious Gaming Technology as Clinical Tool in Rehabilitation(17-18 Feb., 2014: Brussels, Belgium)