Parties d'ouvrages collectifs (1)
1.
Rippinger, J., & Lachard, A. (2021). Perspectiva Virtualis. In S. Eloy, A. Kreutzberg, & I. Symeonidou (Eds.), Virtual Aesthetics in Architecture: Designing in Mixed Realities (1 ed., p. 260). New York: Routledge.
Communications publiées lors de congrès ou colloques nationaux et internationaux (2)
1.
Rippinger, J. (2020). La projection intégrée au Sketchpad III: origine en devenir d’un terrain critique de l’infographie. In D. Derycke & G. Martin (Eds.), SCAN’20 - 9e Séminaire de Conception Architecturale Numérique: Culture numérique et conception architecturale… Retour vers le futur. (Social and Human Sciences, 82). EDP Sciences. doi:https://doi.org/10.1051/shsconf/20208201004
2.
Rippinger, J. (2018). Jean-Nicolas-Louis Durand's Clockwork: Computational Magnification of a 19th Century Procedural Design Mechanism. In S. Uddin, S.-Y. Yoon, L. Kim, & C. Welty (Eds.), Virtual + Actual: Process and product of design (pp. 556-563) New York: Design Communication Association.
Participations à des congrès et colloques internationaux (4)
1.
Rippinger, J. (2021). Building Drawings. Abstract session presented at X-disciplinary Congress on Artistic Research and Related Matters(14-17 October: Vilnius Academy of Arts)
2.
Rippinger, J. (2019). Descriptive Geometry: intuition on paper. Paper session presented at Architekturtheoretisches Kolloquium der Stiftung Bibliothek Werner Oechslin: “Firmitas/aedificatio” (8: 25-28 04 2019: Einsiedeln).
3.
Rippinger, J. (2018). Descriptive Geometry and Computer Graphics: Towards the Formulation of an Algorithmic Thinking of Graphic Action. Paper session presented at Joint Doctoral Seminar: History and Theory of Architecture (32: 13 09 2018: Antwerpen).
4.
Rippinger, J. (2018). Descriptive Geometry and Computer Graphics: Towards the Formulation of an Algorithmic Thinking of Graphic Action. Paper session presented at PhD Seminar with special guest interlocutor Murray Fraser (06 09 2018: Bruxelles).
Thèses et mémoires (1)
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Rippinger, J. (2015). Jean-Nicolas-Louis Durand et la représentation comme instrument (Mémoire non-publié). Faculté d'architecture La Cambre-Horta: Université libre de Bruxelles.
Divers (4)
1.
Rippinger, J., Ridder, R., & Schweizer, J. (2021). Noise: Video game developed during the ETHZ VOLUPTAS - Professur Charbonnet/Heiz (ETHZ D-ARCH) - summer school, June 21-26 2021. doi:https://doi.org/10.5281/zenodo.5559556
2.
Rippinger, J., & Lefevre, M. (2021). Pohlke: Axonometric and Oblique Projection Camera Blender Add-on. doi:10.5281/zenodo.7330246
3.
Rippinger, J., & Lachard, A. (2020). Perspectiva Virtualis: AR installation to explore the combination of perspective projection and architectural representation. doi:https://doi.org/10.5281/zenodo.5040580
4.
Rippinger, J., & Lachard, A. (2020). Perspectiva Virtualis: Vidéo explicative de l'installation homonyme présentée à la 2019 Lisbon Architecture Triennale au sein de l’exposition Artificial Realities.